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Transcript

Topographical Map / Landing System - First Pass Playable

You can now crash on the moon, but with very high precision!

I cover a number of updates related to the planetary map system focused around calculating 3D cartesian world and orbital coordinates and translating them into accurate positions on a 2D UI display as Latitude/Longitude coordinates for trajectory planning and representation. I also go over related systems:

  • The modular design approach for marking out/spawning surface targets like moonbases, etc and how these are encapsulated inside a datatable for easy authoring and editing on a per planet basis.

  • The distance based layered detail texture that blends in to a more realistic lunar surface the closer to the surface you get.

  • The Zoom/Pan features of the planetary map, as well as target selection and ground intersection

  • The First implementation of the crash system if you hit the surface too hard.

I do want to stress, a huge part of the focus here was accuracy and precision, as in accurately calculating vectors/positions into these different coordinate systems on a scale as massive as the moon, which involve utilizing appropriate calculations to hit that precision, which of course is massively important for a realistic simulator.

I also cover a few bugs still outstanding and the direction of features in the near future related to this system.

Thanks for watching!

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